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package org.rpgmapper.character;

import com.jme3.asset.AssetManager;
import com.jme3.scene.Node;

/**
 *
 * @author Nehon
 */
public class StandardCharacterModel implements CharacterModel {

    Node model;

    public StandardCharacterModel(AssetManager assetManager, String path) {

        model = (Node) assetManager.loadModel(path);
        model.setLocalScale(0.5f);


    }

    public void walk() {
        //model.playAnimation("crun", true);
    }

    public void stop() {
        //model.playDefaultAnimation();
    }

    public Node getNode() {
        return model;
    }
}
